الاثنين، 14 مارس 2011

Halo: Reach: Storming the Beach

Halo: Reach: Storming the Beach



Halo, so the myth goes, is a series that's moved along in baby steps, the evolution from 2001's Combat Evolved to this year's Reach so slight as to be insignificant. Storming the beach in Reach's campaign mission The Long Night of Solace would certainly back up that theory, at first glance at least. A retread of the Silent Cartographer – arguably Combat Evolved's defining moment – it's almost drearily faithful to its inspiration.

Step back a little though, and it was amazing to see how far Halo has moved on. The skybox was more epic, more gloomy and fittingly for Reach's fatalist tale more apocalyptic than what's gone before, the Covenant more cunning as they sought cover from the stone showers thrown up by your grenades and ruthlessly flanked you and your Noble teammates. The core was still the same, but the flourishes were many.

It also was a piece of smart misdirection from Bungie. Following was the Sabre, the vessel in which Noble 6 took Halo to the heavens for the first time. Ultimately the space combat was a small part of a much bigger picture and Reach's innovations and perfections came fast and thick elsewhere. Whether that's in the brilliance of online Invasion, the new custom Firefights or the armour abilities that turned the game on its head, Bungie proved that it hadn't run out of fresh ideas as it perfected some of its older ones. http://xbox360.ign.com/articles/113/1139594p1.html

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